c++ and SDL: How would I add tile layers with my area class as a singleton?
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by
Tony
on Game Development
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Published on 2012-09-15T23:01:59Z
Indexed on
2012/09/16
3:53 UTC
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I´m trying to wrap my head around how to get this done, if at all possible. So basically I have a Area class, Map class and Tile class. My Area class is a singleton, and this is causing some confusion. I´m trying to draw like this: Background / Tiles / Entities / Overlay Tiles / UI.
void C_Application::OnRender()
{
// Fill the screen black
SDL_FillRect( Surf_Screen, &Surf_Screen->clip_rect, SDL_MapRGB( Surf_Screen->format, 0x00, 0x00, 0x00 ) );
// Draw background
// Draw tiles
C_Area::AreaControl.OnRender(Surf_Screen, -C_Camera::CameraControl.GetX(), -C_Camera::CameraControl.GetY());
// Draw entities
for(unsigned int i = 0;i < C_Entity::EntityList.size();i++)
{
if( !C_Entity::EntityList[i] )
{
continue;
}
C_Entity::EntityList[i]->OnRender( Surf_Screen );
}
// Draw overlay tiles
// Draw UI
// Update the Surf_Screen surface
SDL_Flip( Surf_Screen);
}
Would be nice if someone could give a little input. Thanks.
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