UDK ParticleSystem Problem
Posted
by
EmAdpres
on Game Development
See other posts from Game Development
or by EmAdpres
Published on 2012-09-16T13:52:43Z
Indexed on
2012/09/16
15:52 UTC
Read the original article
Hit count: 275
I use below code to create my particles ( in fact, I don't know any other way.)
spawnedParticleComponents = WorldInfo.MyEmitterPool.SpawnEmitter(ParticleSystem'ParticleName', Location, Rotator );
spawnedParticleComponents.setTranslation(newLocation);
...
And unfortunately, I spawn many particles in game.
When I play my game, after some time, I see Exceeded max active pooled emitters!
Warning in console .
To solve the problem, first, I tried spawnedParticleComponents.DeactivateSystem();
, But it doesn't help.
Then I try WorldInfo.MyEmitterPool.ClearPoolComponents(false);
, But it doesn't either .
:(
How can I destroy many spawned particles and avoid this warning ?
© Game Development or respective owner