2D Car Simulation with Throttle Linear Physics

Posted by James on Game Development See other posts from Game Development or by James
Published on 2012-09-18T15:16:04Z Indexed on 2012/09/18 15:54 UTC
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I'm trying to make a simulation game for an automatic cruise control system. The system simulates a car on varying inclinations and throttle speeds.

I've coded up to the car physics but these do note make sense.

The dynamics of the simulation are specified as follows:

a = V' - V

T = (k1)V + ?(k2) + ma

V' = (1 - (k1 / m) V) + T - ( k2 / m) * ?

Where

  • T = throttle position
    k1 = viscous friction
    V = speed
    V' = next speed
  • ? = angle of incline

    k2 = m g sin ?
    a = acceleration
    m = mass

Notice that the angle of incline in the equation is not chopped up by sin or cos. Even the equation for acceleration isn't right.

Can anyone correct them or am I misinterpreting the physics?

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