Choice of Input / music / graphics libraries for an indie game - what factors should I consider?

Posted by RusselMeMan on Game Development See other posts from Game Development or by RusselMeMan
Published on 2012-09-20T15:34:47Z Indexed on 2012/09/20 15:51 UTC
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I was wondering which tools (grapics-sound-input libraries, game engine libraries) that the following indie games used:


Braid
Superbrothers: S&S
Super Meat Boy
Limbo
Fez (I know this one is XNA)
Also, what is in common use in production games?

My guess for game development in C++ is:
-DirectX is most common for  Windows games
-SDL or SDL+OpenGL is most common for  Linux games
-OpenGL + Apple APIs are most common for OSX development

What do most indie game projects use? If I wanted to casually build my own game for fun in C++ with the idea of possibly releasing it to Steam or something someday, is there anything I should be concerned about if I make it with DirectX for music/sound/input and build my own game engine?

Thanks!

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