Choice of Input / music / graphics libraries for an indie game - what factors should I consider?
- by RusselMeMan
I was wondering which tools (grapics-sound-input libraries, game engine libraries) that the following indie games used:
Braid
Superbrothers: S&S
Super Meat Boy
Limbo
Fez (I know this one is XNA)
Also, what is in common use in production games?
My guess for game development in C++ is:
-DirectX is most common for Windows games
-SDL or SDL+OpenGL is most common for Linux games
-OpenGL + Apple APIs are most common for OSX development
What do most indie game projects use? If I wanted to casually build my own game for fun in C++ with the idea of possibly releasing it to Steam or something someday, is there anything I should be concerned about if I make it with DirectX for music/sound/input and build my own game engine?
Thanks!