Xna model parts are overlying others
Posted
by
Federico Chiaravalli
on Game Development
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or by Federico Chiaravalli
Published on 2012-09-23T16:02:54Z
Indexed on
2012/09/23
21:50 UTC
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Hit count: 371
I am trying to import in XNA an .fbx model exported with blender.
Here is my drawing code
public void Draw()
{
Matrix[] modelTransforms = new Matrix[Model.Bones.Count];
Model.CopyAbsoluteBoneTransformsTo(modelTransforms);
foreach (ModelMesh mesh in Model.Meshes)
{
foreach (BasicEffect be in mesh.Effects)
{
be.EnableDefaultLighting();
be.World = modelTransforms[mesh.ParentBone.Index] * GameCamera.World * Translation;
be.View = GameCamera.View;
be.Projection = GameCamera.Projection;
}
mesh.Draw();
}
}
The problem is that when I start the game some model parts are overlying others instead of being behind. I've tried to download other models from internet but they have the same problem.
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