Kinect Hand tracking in xna
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N0xus
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Published on 2012-09-24T14:11:28Z
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2012/09/24
15:51 UTC
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I'm trying to create an application using the Kinect to simulate the following project:
I want my project to have similar usability with the Kinect tracking hand and finger positions for use in a menu system, or to navigate another system.
What I would like to know is; is it possible for the exact same to be accomplished in XNA using Kinect?
I know that it can be done in Winform / C#, but I know XNA / C# a lot better and would (ideally) prefer to use that.
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