Kinect Hand tracking in xna

Posted by N0xus on Game Development See other posts from Game Development or by N0xus
Published on 2012-09-24T14:11:28Z Indexed on 2012/09/24 15:51 UTC
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I'm trying to create an application using the Kinect to simulate the following project:

Kinect Hand Tracking

I want my project to have similar usability with the Kinect tracking hand and finger positions for use in a menu system, or to navigate another system.

What I would like to know is; is it possible for the exact same to be accomplished in XNA using Kinect?

I know that it can be done in Winform / C#, but I know XNA / C# a lot better and would (ideally) prefer to use that.

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