Checking for alternate keys with XNA IsKeyDown
Posted
by
jocull
on Game Development
See other posts from Game Development
or by jocull
Published on 2012-09-24T22:08:53Z
Indexed on
2012/09/25
3:50 UTC
Read the original article
Hit count: 293
I'm working on picking up XNA and this was a confusing point for me.
KeyboardState keyState = Keyboard.GetState();
if (keyState.IsKeyDown(Keys.Left) || keyState.IsKeyDown(Keys.A))
{
//Do stuff...
}
The book I'm using (Learning XNA 4.0, O'Rielly) says that this method accepts a bitwise OR series of keys, which I think should look like this...
KeyboardState keyState = Keyboard.GetState();
if (keyState.IsKeyDown(Keys.Left | Keys.A))
{
//Do stuff...
}
But I can't get it work. I also tried using !IsKeyUp(... | ...)
as it said that all keys had to be down for it to be true, but had no luck with that either. Ideas? Thanks.
© Game Development or respective owner