How do you set up PhysFS for use in a game?
Posted
by
ThePlan
on Game Development
See other posts from Game Development
or by ThePlan
Published on 2012-09-27T19:59:37Z
Indexed on
2012/09/27
21:52 UTC
Read the original article
Hit count: 280
After my recent question on GD I've been advised to use PhysFS to pack all my game data in 1 file. So I have, and the decission wasn't light, because I've tried out every library in my answers but none contained a single good tutorial whatsoever, in fact PhysFS is the poorest documented library I've ever seen.
After attempting to set up PhysFS in my game I realized it's not as simple as adding the headers to the project, it appears something much more complicated, in fact after my first attempt to install PhysFS the compiler ran out of memory to display errors, it reached the critical count of 50 errors.
So basically what I'm asking here is: How can I set up PhysFS on my game? I'm using Code::Blocks IDE on Windows XP SP3;
© Game Development or respective owner