Mulitple movements with keyboard in C++
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by
DDukesterman
on Programmers
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Published on 2012-09-26T23:52:41Z
Indexed on
2012/09/27
3:48 UTC
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Hit count: 190
Im trying to get my movement of a ball to just move in a fluid like motion. How can I have it that when I press the up key, down key, left key, or right key, it doesnt move up one unit, stop, then keep moving. Also, how can i have it move in two directions at the same time wthout stopping another direction when letting off a key? Thanks
if(GetAsyncKeyState(VK_UP))
{
if(g_nGameState == SETTINGUPSHOT_GAMESTATE || g_nGameState == INITIAL_GAMESTATE)
{
g_cObjectWorld.AdjustCueBallY(MOVEDELTA);
g_cObjectWorld.ResetImpulseVector();
}
}
if(GetAsyncKeyState(VK_DOWN))
{
if(g_nGameState == SETTINGUPSHOT_GAMESTATE || g_nGameState == INITIAL_GAMESTATE)
{
g_cObjectWorld.AdjustCueBallY(-MOVEDELTA);
g_cObjectWorld.ResetImpulseVector();
}
}
if(GetAsyncKeyState(VK_LEFT))
{
if(g_nGameState == SETTINGUPSHOT_GAMESTATE || g_nGameState == INITIAL_GAMESTATE)
{
g_cObjectWorld.AdjustCueBallX(-MOVEDELTA);
g_cObjectWorld.ResetImpulseVector();
}
}
if(GetAsyncKeyState(VK_RIGHT))
{
if(g_nGameState == SETTINGUPSHOT_GAMESTATE || g_nGameState == INITIAL_GAMESTATE)
{
g_cObjectWorld.AdjustCueBallX(MOVEDELTA);
g_cObjectWorld.ResetImpulseVector();
}
}
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