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  • Mulitple movements with keyboard in C++

    - by DDukesterman
    Im trying to get my movement of a ball to just move in a fluid like motion. How can I have it that when I press the up key, down key, left key, or right key, it doesnt move up one unit, stop, then keep moving. Also, how can i have it move in two directions at the same time wthout stopping another direction when letting off a key? Thanks if(GetAsyncKeyState(VK_UP)) { if(g_nGameState == SETTINGUPSHOT_GAMESTATE || g_nGameState == INITIAL_GAMESTATE) { g_cObjectWorld.AdjustCueBallY(MOVEDELTA); g_cObjectWorld.ResetImpulseVector(); } } if(GetAsyncKeyState(VK_DOWN)) { if(g_nGameState == SETTINGUPSHOT_GAMESTATE || g_nGameState == INITIAL_GAMESTATE) { g_cObjectWorld.AdjustCueBallY(-MOVEDELTA); g_cObjectWorld.ResetImpulseVector(); } } if(GetAsyncKeyState(VK_LEFT)) { if(g_nGameState == SETTINGUPSHOT_GAMESTATE || g_nGameState == INITIAL_GAMESTATE) { g_cObjectWorld.AdjustCueBallX(-MOVEDELTA); g_cObjectWorld.ResetImpulseVector(); } } if(GetAsyncKeyState(VK_RIGHT)) { if(g_nGameState == SETTINGUPSHOT_GAMESTATE || g_nGameState == INITIAL_GAMESTATE) { g_cObjectWorld.AdjustCueBallX(MOVEDELTA); g_cObjectWorld.ResetImpulseVector(); } }

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