xna networking, dedicated server possible?

Posted by Jake on Game Development See other posts from Game Development or by Jake
Published on 2012-09-28T06:55:01Z Indexed on 2012/09/28 9:51 UTC
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Hi I want to release my xna game to the XBOX platform, but I'm worried about the networking limitations.

Basically, I want to have a dedicated (authoritative) server, but it sounds like that is not possible. Which is why I'm wondering about: a.) Using port 80 web calls to php-driven database b.) Using an xbox as a master-server (is that possible?)

I like the sound of [b] , because I could write my own application to run on the xbox, and I would assume other users could connect to it similar to the p2p architecture. Anyone able to expand on theory [b] above? or [a] as worst-case scenario?

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