How to achieve highly accurate car physics such as Liveforspeed?
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Kim Jong Woo
on Game Development
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Published on 2012-09-30T08:29:45Z
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2012/09/30
9:49 UTC
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Liveforspeed is a racing simulator, there is amazing amount of realistic physics. for example, tires get warm, tire actually deforms when you turn corners. You need to play this game with a mouse at the minimum because it almost drives like the real thing.
Anyhow, how does one achieve that level of physics simulation? Are there off-the-shelf solutions out there? If not, how does one start with simulating real world physics as close as possible.
I would love to be able to work on an opensource car physics focused game. Imagine, more passionate developers, it could keep things going.
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