How to achieve highly accurate car physics such as Liveforspeed?

Posted by Kim Jong Woo on Game Development See other posts from Game Development or by Kim Jong Woo
Published on 2012-09-30T08:29:45Z Indexed on 2012/09/30 9:49 UTC
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Liveforspeed is a racing simulator, there is amazing amount of realistic physics. for example, tires get warm, tire actually deforms when you turn corners. You need to play this game with a mouse at the minimum because it almost drives like the real thing.

Anyhow, how does one achieve that level of physics simulation? Are there off-the-shelf solutions out there? If not, how does one start with simulating real world physics as close as possible.

I would love to be able to work on an opensource car physics focused game. Imagine, more passionate developers, it could keep things going.

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