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  • C# development with Mono and MonoDevelop

    - by developerit
    In the past two years, I have been developing .NET from my MacBook by running Windows XP into VM Ware and more recently into Virtual Box from OS X. This way, I could install Visual Studio and be able to work seamlessly. But, this way of working has a major down side: it kills the battery of my laptop… I can easiely last for 3 hours if I stay in OS X, but can only last 45 min when XP is running. Recently, I gave MonoDevelop a try for developing Developer IT‘s tools and web site. While being way less complete then Visual Studio, it provides essentials tools when it comes to developping software. It works well with solutions and projects files created from Visual Studio, it has Intellisence (word completion), it can compile your code and can even target your .NET app to linux or unix. This tools can save me a lot of time and batteries! Although I could not only work with MonoDevelop, I find it way better than a simple text editor like Smultron. Thanks to Novell, we can now bring Microsoft technology to OS X.

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  • Shared Development Space

    - by PatrickWalker
    Currently the company I work in gives each developer their own development virtual machine. On this machine (Windows 7) they install the entire stack of the product (minus database) this stack is normally spread amongst multiple machines of differing OS (although moving towards windows 2008 and 2008r2) So when a developer has a new project they are likely to be updating only a small piece of their stack and as such the rest of it can become out of date with the latest production code. The isolation from others means some issues won't be found until the code goes into shared test environments/production. I'm suggesting a move from functional testing on these isolated machines to plugging machines into a shared environment. The goal being to move towards a deployment thats closer to production in mechanism and server type. Developers would still make code changes on their Win7 vm and run unit/component testing locally but for functionally testing they would leverage a shared enviornment. Does anyone else use a shared development environment like this? Are there many reasons against this sort of sandbox environment? The biggest drawback is a move away from only checking in code when you've done local functional testing to checking in after static testing. I'm hoping an intelligent git branching strategy can take care of this for us.

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  • I'm doing hobby programming; what programming methodologies (e.g. XP, Agile...) do you recommend me to read up on?

    - by Anto
    Most of you would probably just call me a kid (I'm 15). I'm doing hobby programming (I started fiddling around with ActionScript 2.0 in Flash 8 when I was 11, now I do mostly C, Python and Java). As I'm 15, I won't get a job for a long period of time (I'm going to spend years in academia before that) and thus this question is not about which programming methodologies you recommend me to read up on for a software engineering job, but instead which methodologies should a hobby programmer read about? What will a hobby developer learn from reading about your recommendation(s)?

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  • Web application development over C++ development..

    - by learnerforever
    Hi, I am CS undergrad and CS grad. In college I used to program in C/C++/java and have pretty much stuck to the same skill set in industry with 3 years experience. I like thinking,reading,applying logic etc, designing data structures, but I have little patience with debugging large C++ code. And having to deal with low level stuff like memory fault,memory corruption,compilation/linking issues. My confidence in programming is getting down due to this, but I like being in technical field. Does web application development like LAMP suit (Linux,apache,mysql,php),CSS,scripting (AMONG OTHER WEB DEVELOPMENT RELATED SKILLS) etc need lesser patience with debugging,and understanding of low level stuff, but your analysis/logical skills also get used? Also opportunities in web application development look more. Things like scalability, most of the stuff that Google does fascinates me, but for patience needed for dealing with C++ debugging. I make blunders while coding. How does the field look like outside C++? I am beginning to wonder if as a female, by moving to web application development, I can better manage work life balance. I have seen relatively lesser females in C++ than in Java/.net. Not very sure about web related stuff though. Also, what are the other hot technologies being used in web application development? lamp,css is something I know vaguely. Not in touch with keywords going on in this area. Please help!!.

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  • Mobile Development- Obtaining development hardware - best practices?

    - by Zoot
    I'm looking to get into smartphone development, but there a quite a few options out there for platforms right now. (iOS/Android/WebOS/Bada/Symbian/MeeGo/WindowsMobile/JavaME) I'd like to have development hardware to test my code and the overall functionality of the devices. What is the best way to obtain and/or borrow hardware for development and testing? Are there rules of thumb to follow which apply to all companies and platforms? In this situation, I'm a single developer. Does this process change for a startup? A hackerspace? A small business? A large business? Thanks.

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  • Trade-offs of local vs remote development workflows for a web development team

    - by lamp_scaler
    We currently have SVN setup on a remote development server. Developers SSH into the server and develops on their sandbox environment on the server. Each one has a virtual host pointed to their sandbox so they can preview their changes via the web browser by connecting to developer-sandbox1.domain.com. This has worked well so far because the team is small and everyone uses computers with varying specs and OSs. I've heard some web shops are using a workflow that has the developers work off of a VM on their local machine and then finally push changes to the remote server that hosts SVN. The downside to this is that everyone will need to make sure their machine is powerful enough to run both the VM and all their development tools. This would also mean creating images that mirror the server environment (we use CentOS) and have them install it into their VMs. And this would mean creating new images every time there is an update to the server environment. What are some other trade-offs? Ultimately, why did you choose one workflow over the other?

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  • Computer hobby and repairs

    - by John
    I have been a fulltime student recently working on graduate work to complete a graduate degree. While continuing my studies I have maintained my computer hobby. However, recently my computer hobby has been threatening to turn into a full-fledged side business. Because I am starting to have people come to me for computer help who I have never met before (who generally heard word-of-mouth from other people whose computers I looked at) I am seriously considering putting my conditions for working on a computer into writing (for potential damage control and perhaps liability reasons). Are there any standards for this that I should reference? Should responsibility be waived for times when the computer is left in my care or any time I look at a machine? Any advice you can provide here would be appreciated. What other lessons have you learned that I should be aware of in relation to helping people while continuing my studies as a hobby? Thank you in advance.

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  • Web versus desktop development - is web development worse?

    - by Josh Kelley
    As a longtime desktop developer looking at doing our first large-scale web application, what are the pros and cons of doing web development? Is developing a web application much worse than developing a desktop app? E.g., is it more tedious or annoying? Is the time to market much worse? Is the web platform excessively limiting? If the answer to any of these is yes, then why? (And how does developing a Flash or Silverlight app compare?)

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  • Business/Development Liaison Wanting To Enhance Understanding In Programming

    - by James Alexander
    I lead software development for a team of of about 20 devs and we're primarily a .net/sql server shop. We've recently created a new role in our organization for a more business like role to assist in prioritization of development and this business liaison has asked me if there are any books or resources he could use to better understand software concepts in a meaningful way. Any suggestions or advice would be greatly appreciated.

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  • What's your hobby website; do you maintain it for your users or yourself?

    - by Glennular
    What is your hobby website? Do you care if it has high traffic or is it more for personal satisfaction? When deciding on the features to implement are you taking in to consideration the needs of general user-base or features you really want to build? What balance do you use to keep yourself satisfied as well as your users? When do you feel your site is able to release to the world? Do you release it initially and hope for anticipatory beta group? or wait till you have a solid built set of features?

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  • Going into Web Development without a C.S. Degree - Suggestions

    - by Klaint Cokeman
    I plan on seeking a career in web development and I'm about two semesters away from graduating with a CIS degree. Although I'm very satisfied with my choice of degree, I'm concerned that I may be lacking knowledge in a few areas because of not majoring in computer science. The programming side of things is no problem for me, I'm just wondering to what extent data structures/theory/etc. might benefit me to learn over spending more time with hands-on programming... and also what aspects of C.S. would be most appropriate to look into you would think would be most applicable to web development. In short, I'd like to expand my horizons a little bit. I'd very much appreciate and advice/suggestions/book or tutorial recommendations, etc. Thanks.

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  • Web development starting a career [closed]

    - by user985482
    Hi I am in the 3rd and last year at college of informatics and I am interested to follow a career in web development when I finish(2 more months). From what I understand this days to get hired you need to be able to know a variety of technologies at least that is the case in Romania.Most of the jobs I have seen even at entry level asks you to know the following: HTML/CSS Javascript , a framework preferable jQuery , Ajax a server side language in my case PHP and a framework SQL and an RDBMS in my case MySql a CMS in my case Wordpress My question is how well should me or anyone looking to get hired as a web developer for there first job should we know this technologies in order to get hired and what else should we aim to learn to have a better chance of getting hired. I don't know if the question is right for this forum but I believe that this could help many of the students and anyone who is taking an interest in web development to know what they should expect from there employers when they try to find work.

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  • Recommendation for a platform to teach game development to kids [closed]

    - by Moshe Kravchik
    My 11 years old son decided he want to create a Web game. He does not know much about programming and I never did any game development so I'm not the best teacher of the topic. On one hand I really want him to get into building things and doing his own game sounds perfect. So I'd like to find a way to keep him interested and progressing by himself. This means that I'm looking for a platform that is: 1. Simple for understanding and use, intuitive interface 2. Powerful 3. Good tools, preferrably free 4. Significant community for questions and tips 5. Localization - my son's English is quite poor (native Hebrew). We looked at Alice, but it was too limited in its abilities and isn't really a Web game building platform. HTML/CSS and Javascript - too low level for a kid to keep the interest. What would you recommend?

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  • Development processes, the use of version control, and unit-testing

    - by ct01
    Preface I've worked at quite a few "flat" organizations in my time. Most of the version control policy/process has been "only commit after it's been tested". We were constantly committing at each place to "trunk" (cvs/svn). The same was true with unit-testing - it's always been a "we need to do this" mentality but it never really materializes in a substantive form b/c there is no institutional knowledge base to do it - no mentorship. Version Control The emphasis for version control management at one place was a very strict protocol for commit messages (format & content). The other places let employees just do "whatever". The branching, tagging, committing, rolling back, and merging aspect of things was always ill defined and almost never used. This sort of seems to leave the version control system in the position of being a fancy file-storage mechanism with a meta-data component that never really gets accessed/utilized. (The same was true for unit testing and committing code to the source tree) Unit tests It seems there's a prevailing "we must/should do this" mentality in most places I've worked. As a policy or standard operating procedure it never gets implemented because there seems to be a very ill-defined understanding about what that means, what is going to be tested, and how to do it. Summary It seems most places I've been to think version control and unit testing is "important" b/c the trendy trade journals say it is but, if there's very little mentorship to use these tools or any real business policies, then the full power of version control/unit testing is never really expressed. So grunts, like myself, never really have a complete understanding of the point beyond that "it's a good thing" and "we should do it". Question I was wondering if there are blogs, books, white-papers, or online journals about what one could call the business process or "standard operating procedures" or uses cases for version control and unit testing? I want to know more than the trade journals tell me and get serious about doing these things. PS: @Henrik Hansen had a great comment about the lack of definition for the question. I'm not interested in a specific unit-testing/versioning product or methodology (like, XP) - my interest is more about work-flow at the individual team/developer level than evangelism. This is more-or-less a by product of the management situation I've operated under more than a lack of reading software engineering books or magazines about development processes. A lot of what I've seen/read is more marketing oriented material than any specifically enumerated description of "well, this is how our shop operates".

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  • Beginners' Guide to Development

    - by Bombillazo
    Hello. So I have some experience programming in Java, and at the moment I am learning how to use Python. I have read on the process of game design and such. I also have media covered, got experience with graphics and audio. My question is geared more towards the actual tools to use for making games, developing. I am willing to commit to a long term development cycle, as I will be doing this as a hobby. I've heard of Flash, Gamemaker, etc. I don't intend to create my own Game Engine, so I was looking for a platform that is extensible and easy to program with an OOP mind frame. As a plus it would be great of said game could be played directly from a website. TIA!

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  • Begining a simple game development. [closed]

    - by Vinod Maurya
    Hi, I have searched a lot about beginning the game development but I didn't found the appropriate answer which I am looking in fact I got more confused. What I want to know is which game engine, modeling programs (I know only 2, please tell me if there is some other) to use? For the beginning, I want to use some free game engines for learning purpose. I am an absolute beginner in game development. I have a good programming experience in C++, VB, Java, C#. Thanks.

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  • Technical development decision for my newly established software company

    - by test test
    I have a new software company where I am planning to develop CRM system. So I have settled down on the technological approach I am going to use:- I will use an open source Java-based CRM engine. I will use a third party reporting tool named JasperReports for providing reports capabilities for the CRM. I will develop the interface and any customization which the customer might ask for using asp.net mvc framework since my knowledge and experience are based on asp.net. And I will use the CRM API to integrate my asp.net web application with the Java-based CRM. I have developed a simple demo which integrate these three main components (CRM engine, asp.net application and the reporting tool) and they worked well. But I am afraid of the following risk that I might face if I go with the above approach: I should hire developers with different skills and experience: Developers with Java skills to be able to modify the Java-based CRM and writing plug-ins -when needed- to extend the CRM capabilities. Other developers with asp.net skills to be able to build the application such as application forms, the portal from where users will be able to start the CRM processes, searching capabilities, etc. So might the above point raise some risks when I start hiring a new team and start building the CRM application, OR I am on the right track at this early stage?

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  • How to install and make development use of gtk+ on Ubuntu 12.04

    - by el10780
    I want to install gtk+ in order to make an application with a graphical environment.I went to the official website of gtk(gtk.org) and I tried to follow the instructions,but I wasn't able to make it work.I think that I have successfully managed to do the whole process till the part that I had to run make install and after that ldconfig.So far so good.After that though the complete chaos.I do not know how to set all these configurations so I can make my compilers know where to look for the include files.I just want to make it work in my Ubuntu when I start making a source file and then compile it and run it.

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  • Getting into driver development for linux [closed]

    - by user1103966
    Right now, I've been learning about writing device-drivers for linux 3.2 kernel for about 2 months. So far I have been able program simple char drivers that only read and write to a fictitious dev structure like a file, but now I'm moving to more advance concepts. The new material I've learned about includes I/O port manipulation, memory management, and interrupts. I feel that I have a basic understanding of overall driver operation but, there is still so much that I don't know. My question is this, given that I have the basic theory of how to write a dev-driver for a piece of hardware ... how long would it take to actually develop the skills of writing actual software that companies would want to employ? I plan on getting involved in an open-source project and building a portfolio. Also what type of beginner drivers could I write for hardware that would best help me develop my skills? I was thinking that taking on a project where I design my own key logger would easy and a good assignment to help me understand how IO ports and interrupts are used. I may want to eventually specialize in writing software for video cards or network devices though these devices seem beyond my understanding at the moment. Thanks for any help

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  • Bachelor in Game Development [on hold]

    - by vandamon taigi
    At this moment, I'm in year 11 in Romania. I have started thinking about an university to go to and I am not really sure which should be my choice. I want it to be game development, but I also want it to be good and fun university.Thing is, I don't want to pay 30 grands a year or so for Cambridge or something like that. I am looking for a decent university at a decent price. I have in my hometown a University that is ranked 1613 world-wide which has a software development category. I need some advices and some possible options for decent universities ( Personal experience is greatly appreciated )

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  • Development Environment in a VM against an isolated development/test network

    - by bart
    I currently work in an organization that forces all software development to be done inside a VM. This is for a variety of risk/governance/security/compliance reasons. The standard setup is something like: VMWare image given to devs with tools installed VM is customized to suit project/stream needs VM sits in a network & domain that is isolated from the live/production network SCM connectivity is only possible through dev/test network Email and office tools need to be on live network so this means having two separate desktops going at once Heavyweight dev tools in use on VMs so they are very resource hungry Some problems that people complain about are: Development environment runs slower than normal (host OS is windows XP so memory is limited) Switching between DEV machine and Email/Office machine is a pain, simple things like cut and paste are made harder. This is less efficient from a usability perspective. Mouse in particular doesn't seem to work properly using VMWare player or RDP. Need a separate login to Dev/Test network/domain Has anyone seen or worked in other (hopefully better) setups to this that have similar constraints (as mentioned at the top)? In particular are there viable options that would remove the need for running stuff in a VM altogether?

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  • Various roles in an Organization and their respective tasks.

    - by balu
    In various organizations(Software Company) there would be various designations having different roles. I would like to know the Industry accepted & followed trend in the organization hierarchy(..Like DBA,System Architect,Project Manager,Senior Developer,Developer,QA,Design Team,Delivery Manager etc..).And the various roles played by each of them in the various stages of the Software Development Life Cycle.Who all could possibly be sharing the responsibility mutually?

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  • Best way to start Game development? [on hold]

    - by SupSon ?
    I'm a web developer. I got skills in PHP, CSS HTML. I also have a little bit of knowledge about JS. I want to get into game development to be a better programmer overal. I just want to start by making a simple platform game. Some kind of very simple mario clone. What is the best way to start the process of gamedevelopment? I know code is just code, but when thinking about starting my own little game, i do not exactly know where to start looking. Some opinions on this would be awsome!

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  • Desktop development versus Web development

    - by eKek0
    What are the advantages and disadvantages of one model and the other? Why and when would you choose one or the other? If you were going to build a business application, which is the best approach for you? To make this a fair question, is better if you post only quantified non-subjective answers.

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  • Examples of MMOs with small dev teams

    - by Aliud Alius
    I'd like to see a list of MMOs with small development teams in order to better understand where small teams have found a place for themselves. While examples of MMORPGs are of interest, so are games focusing on socializing, trade and commerce, city or empire building, crafting, exploration, strategy and so on. Any shipping game supporting between, say 800 and 10,000 simultaneous players belongs on this list. Thanks.

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