How can I show a texture in a separate window in an XNA game?
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John
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Published on 2012-10-01T11:53:54Z
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2012/10/01
15:54 UTC
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I'm playing around with random map generation and what I want to do is:
- Input a command to generate a random map.
- A texture will be created resembling the generation, each pixel resembling each tile.
- A new window will pop-up, without removing the original one, that will contain the texture.
I know how to do this except for the last part. Would someone please tell me how to create a new window and draw a texture to this window?
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