What's the difference between Canvas and WebGL?

Posted by gadr90 on Game Development See other posts from Game Development or by gadr90
Published on 2012-10-01T02:23:32Z Indexed on 2012/10/01 3:52 UTC
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I'm thinking about using CAAT as a part of a HTML5 game engine. One of it's features is the ability to render to Canvas and WebGL without changing anything in the client code. That is a good thing, but I haven't found precisely: what are the differences between those two technologies?

I would specially like to know the differences of Canvas and WebGL in the following regards:

  • Framerate
  • Desktop browser support
  • Mobile browser support
  • Futureproofability (TM)

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