Is it possible to work with a dedicated server in XNA?

Posted by Jake on Game Development See other posts from Game Development or by Jake
Published on 2012-09-28T06:55:01Z Indexed on 2012/10/02 15:55 UTC
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Hi I want to release my XNA game to the XBOX platform, but I'm worried about the networking limitations. Basically, I want to have a dedicated (authoritative) server, but it sounds like that is not possible.

Which is why I'm wondering about:

  1. Using port 80 web calls to php-driven database
  2. Using an xbox as a master-server (is that possible?)

I like the sound of #1, because I could write my own application to run on the xbox, and I would assume other users could connect to it similar to the p2p architecture. Anyone able to expand on theory #2 above? or #1 as worst-case scenario?

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