Creating models in 3ds max and exporting as .x for XNA

Posted by Sweta Dwivedi on Game Development See other posts from Game Development or by Sweta Dwivedi
Published on 2012-10-04T16:28:16Z Indexed on 2012/10/04 21:54 UTC
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I have created a few models in 3DS max which contains textures, geometry and animations . .however .fbx doesnt really support textures.. So im planning to use .x format.. I have seen a few converters in pandasoft but once i unzip the file and place the .dle file in the plugins folder of 3D max gives an error saying failed to initialize.. Is there any way to convert my .max models into .x format ? ? I dont know blender so that isnt an option. . I'm currently using 3ds max 2013

After adding the .3DS object content importer. . i get the following error:

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