Good practices while working with multiple game engines, porting a game to a new engine
Posted
by
Mahbubur R Aaman
on Game Development
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or by Mahbubur R Aaman
Published on 2012-10-04T11:54:22Z
Indexed on
2012/10/04
15:53 UTC
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engine
I have to work with multiple game engines, like
- Cocos2d
- Unity3d
- Galaxy
While working with multiple game engines, what practices should i follow?
EDIT: Is there any guideline to follow, that would be better as while any one working with multiple game engines?
EDIT: While a game made by Cocos2d and done well at AppStore, then our target it to port to other platforms, then we utilize Unity3D. Here what should we do?
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