Unity Frustum Culling Issue
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N0xus
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Published on 2012-10-09T10:53:18Z
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2012/10/09
15:59 UTC
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I'm creating a game that utilizes off center projection. I've got my game set up in a CAVE being rendered in a cluster, over 8 PC's with 4 of these PC's being used for each eye (this creates a stereoscopic effect). To help with alignment in the CAVE I've implemented an off center projection class.
This class simply tells the camera what its top left, bottom left & bottom right corners are. From here, it creates a new projection matrix showing the the player the left and right of their world. However, inside Unity's editor, the camera is still facing forwards and, as a result the culling inside Unity isn't rendering half of the image that appears on the left and right screens.
Does anyone know of a way to to either turn off the culling in Unity, or find a way to fix the projection matrix issue?
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