Textures of .x model deformed in XNA
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marc wellman
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Published on 2012-10-11T19:55:26Z
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2012/10/11
21:49 UTC
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I want to have a 3D model with textures built in SketchUp 8 be imported as a .x model in XNA.
So far I have used several .x exporters like
- http://edecadoudal.googlepages.com/xExporter.rb
- 3D RAD
- zbylsxexporter
With all of them I have the same problem:
The model gets built correctly but the textures are deformed. The sizes of my texture files are multiples of four and inside Sketchup the model looks prefect.
That's the texture file which is 256x256:
And this is how it looks like in my XNA program:
What can I do?
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