Textures of .x model deformed in XNA

Posted by marc wellman on Game Development See other posts from Game Development or by marc wellman
Published on 2012-10-11T19:55:26Z Indexed on 2012/10/11 21:49 UTC
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I want to have a 3D model with textures built in SketchUp 8 be imported as a .x model in XNA.

So far I have used several .x exporters like

With all of them I have the same problem:

The model gets built correctly but the textures are deformed. The sizes of my texture files are multiples of four and inside Sketchup the model looks prefect.

That's the texture file which is 256x256:

And this is how it looks like in my XNA program:

enter image description here

What can I do?

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