Are there specific benefits to using XNA for 2D development if you don't plan on releasing on xbox/windows phone?

Posted by ssb on Game Development See other posts from Game Development or by ssb
Published on 2012-10-12T13:50:36Z Indexed on 2012/10/12 15:50 UTC
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I've been using XNA for a while to tinker with 2D game development, but I can't help but feel constrained by the content pipeline when targeting PC only. Things like no vector fonts or direct use of graphics files make it a pain while other frameworks do these things with no problem. I like XNA because it's robust and has a lot of support, but what are the specific benefits that I'd get developing exclusively for PC, if there are any at all?

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