Best practice settings Effect parameters in XNA
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hichaeretaqua
on Game Development
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Published on 2012-10-15T12:49:42Z
Indexed on
2012/10/15
15:55 UTC
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I want to ask if there is a best practice settings effect parameters in XNA. Or in other words, what exactly happens when I call pass.Apply(). I can imagine multiple scenarios:
- Each time Apply() is called, all effect parameters are transferred to the GPU and therefor it has no real influence how often I set a parameter.
- Each time Apply() is called, only the parameters that got reset are transferred. So caching Set-operations that don't actually set a new value should be avoided.
- Each time Apply() is called, only the parameters that got changed are transferred. So caching Set-operations is useless.
- This whole questions is bootless because no one of the mentions ways has any noteworthy impact on game performance.
So the final question: Is it useful to implement some caching of Set-operation like:
private Matrix _world;
public Matrix World
{
get{ return _world;}
set
{
if(value == world)return;
_effect.Parameters["xWorld"].SetValue(value);
_world = value;
}
Thanking you in anticipation
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