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as seen on Ask Ubuntu
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I am facing a very frustrating issue with my computer right now. I successfully upgraded to Ubuntu 12.10 this afternoon, but after the upgrade, the graphical user interface seems completely broken. To be more specific, I can not get the Unity bar to appear on the right.
I have tried many things,…
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as seen on Game Development
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What should I learn? OpenGL 4.1 or OpenGL ES 2.0?
I will be developing desktop applications using Qt but I may start developing mobile applications in a few months, too. I don't know anything about 3D, 3D math, etc and I'd rather spend 100 bucks in a good book than 1 week digging websites and going…
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as seen on Programmers
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I was doubting: I'm writing a cross-platform engine OpenGL C++, I figured out windows forces the developers to access OpenGL features above 1.1 through extensions.
Now the thing is, on Linux, I know that I can directly access functions if the version supports it through glext.h and opengl version…
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as seen on Game Development
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I have migrated my code from OpenGL ES 2/3 to OpenGL 3 (I added bunch of defines and abstract classes to encapsulate both versions, so I have both in one project and compile only one or another). All I need to change was context initialization and glClearDepth. I dont have any errors. This was kind…
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as seen on Game Development
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When I try to run my lwjgl project, an error pops . Here is the log file:
#
A fatal error has been detected by the Java Runtime Environment:
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EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x6d8fcc0a, pid=5612, tid=900
#
JRE version: 6.0_16-b01
Java VM: Java HotSpot(TM) Client VM (14.2-b01 mixed…
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as seen on Game Development
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When I try to run my lwjgl project, an error pops . Here is the log file:
#
A fatal error has been detected by the Java Runtime Environment:
#
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x6d8fcc0a, pid=5612, tid=900
#
JRE version: 6.0_16-b01
Java VM: Java HotSpot(TM) Client VM (14.2-b01 mixed…
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as seen on Stack Overflow
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I'm working on a homework assignment to modify code given by my professor using LightWeight Java Game Library. The problem is that I can't fully load the test code to begin testing modifications. I've linked against the jar file as it says to in the modifications, but I still have one lingering error…
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as seen on Stack Overflow
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I have a SWT app that opens a OpenGL window (using the LWJGL library) after a button is pressed. Works fine on Windows. On Mac, I get this error:
2010-03-05 02:28:25.315 java[1315:a07] [Java CocoaComponent compatibility mode]: Enabled
2010-03-05 02:28:25.316 java[1315:a07] [Java CocoaComponent compatibility…
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as seen on Stack Overflow
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I have a working app in lwjgl. It doesn't do much yet; I've just started, but it does compile and run like it's supposed to. I want to make it into an applet. I've followed the guide here, and I have an applet that runs nicely and displays text and such in the applet area and can access the functions…
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as seen on Stack Overflow
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This ought to be really simple, but I cannot for the life of me figure out how to compile anything with lwjgl and have it work. I can write something like
package gwison;
import org.lwjgl.Sys;
public class G
{
public static void main(String[] args)
{
System.out.println(Sys.getTime());
…
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