How to implement explosion in OpenGL with a particle effect?

Posted by Chan on Game Development See other posts from Game Development or by Chan
Published on 2012-10-19T01:10:34Z Indexed on 2012/10/19 17:20 UTC
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I'm relatively new to OpenGL and I'm clueless how to implement explosion. So could anyone give me some ideas how to start? Suppose the explosion occurs at location $(x, y, z)$, then I'm thinking of randomly generate a collection of vectors with $(x, y, z)$ as origin, then draw some particle (glutSolidCube) which move along this vector for some period of time, says after 1000 updates, it disappear. Is this approach feasible? A minimal example would be greatly appreciated.

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