What data-structure/algorithm will allow me to send a list of key/value dictionaries using the least amount of bits?
Posted
by
user12365
on Game Development
See other posts from Game Development
or by user12365
Published on 2012-10-22T11:09:10Z
Indexed on
2012/10/22
11:19 UTC
Read the original article
Hit count: 229
I have server objects that have corresponding client objects. The data to be kept in sync is inside the server object's key/value dictionary. To keep the client objects in sync with the sever objects, I want the server to send the key/value dictionary every frame for each object.
What data-structure/algorithm will allow me to send a list of key/value dictionaries using the least amount of bits?
Bonus constraint 1: For each type of object, the values of some keys change more often than others. Bonus constraint 2: Memory usage on the server side is relatively expensive.
© Game Development or respective owner