How can I convert a StaticMesh to a custom class?
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by
Almo
on Game Development
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or by Almo
Published on 2012-10-23T20:31:45Z
Indexed on
2012/10/23
23:20 UTC
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udk
In the editor, we can place a StaticMesh, right-click it, select "Convert" and do "Convert to KActor".
I have a subclass of KActor:
class SubclassedKActor extends KActor
placeable;
var(PowerEnablers) bool m_bEnableChaos;
var(PowerEnablers) bool m_bEnableCreate;
var(PowerEnablers) bool m_bEnableForcePush;
var(PowerEnablers) bool m_bEnableVortex;
DefaultProperties
{
m_bEnableCreate=true;
m_bEnableChaos=true;
m_bEnableForcePush=true;
m_bEnableVortex=true;
}
I want to be able to place a StaticMesh, right-click Convert and be able to select "Convert to SubclassedKActor". I have not been able to find out what populates the Convert menu.
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