Implementing hitbox polygon
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Delusional Logic
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Published on 2012-10-23T19:53:45Z
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2012/10/23
23:20 UTC
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Hit count: 146
I'm creating a shooter, it's still very early, but i'm implementing some polygon hitboxes.
So far i have created a polygon class, and i'm looking into how i can hook it onto my player.
I'm trying to stay away from having a Tick()
function in my polygon class, and I would rather not update the position every tick (it would clutter up my tick functions). At the same time I would really like to have the positions in there somehow (it has a drawing function, and i will be using it for hit detection)
How would i go about implementing this polygon object into my entities?
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