How to move a directional light according to the camera movement?
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Andrea Benedetti
on Game Development
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Published on 2012-10-24T09:30:48Z
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2012/10/24
11:18 UTC
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Given a light direction, how can I move it according to the camera movement, in a shader?
Think that an artist has setup a scene (e.g., in 3DSMax) with a mesh in center of that and a directional light with a position and a target. From this position and target I've calculated the light direction. Now I want to use the same direction in my lighting equation but, obviously, I want that this light moves correctly with the camera.
Thanks.
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