Blender Object Appearing Gray when all Lights are Off
Posted
by
celestialorb
on Game Development
See other posts from Game Development
or by celestialorb
Published on 2012-12-18T17:23:15Z
Indexed on
2012/12/18
23:14 UTC
Read the original article
Hit count: 493
I have an issue with Blender where, when I turn my only light off (a sun lamp) and render the image my object appears gray rather than black (and thus, not appear to the camera). I can't figure out why this is happening.
Here's what I just did in my scene:
Added a new UV Sphere mesh (to make a total of two spheres), made it visible to the camera, turned off the sun lamp (by setting energy to 0), and rendered. The result I obtained is below.
I discovered this when attempting to render the first sphere with a material/texture on it and it was too bright. The material on the spheres (which are different) are very basic, there's no emit, diffuse and specular are at default values. Could there be an issue with the way my camera is setup? Thanks in advance!
© Game Development or respective owner