Rotating multiple points at once in 2D

Posted by Deukalion on Game Development See other posts from Game Development or by Deukalion
Published on 2012-10-25T10:20:14Z Indexed on 2012/10/25 11:16 UTC
Read the original article Hit count: 299

Filed under:
|
|
|
|

I currently have an editor that creates shapes out of (X, Y) coordinates and then triangulate that to make up a shape of those points.

What will I have to do to rotate all of those points simultaneously? Say I click the screen in my editor, it locates the point where I've clicked and if I move the mouse up or down from that point it calculates rotation on X and Y axis depending on new position relevant to first position, say I move up 10 on the Y axis it rotates that way and the same way for X. Or simply, somehow to enter rotation degree: 90, 180, 270, 360, for example.

I use VertexPositionColor at the moment.

What are the best algorithms or methods that I can look at to rotate multiple points in 2D at once?

Also:

Since this is an editor I do now want to rotate it on the Matrix, so if I want to rotate the whole shape 180 degree that's the new "position" of all the points, so that's the new rotation = 0 for example. Later on I probably will use World Matrix rotation for this, but not now.

© Game Development or respective owner

Related posts about XNA

Related posts about c#