Microsoft XNA code sample wont work with blender model
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FreakinaBox
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Published on 2012-08-14T17:11:30Z
Indexed on
2012/10/26
17:22 UTC
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I downloaded this code sample and integrated it into my game http://xbox.create.msdn.com/en-US/education/catalog/sample/mesh_instancing
It works with the model that they supplied, but throws and exception whenever I use one of my models.
The current vertex declaration does not include all the elements required by the current vertex shader. TextureCoordinate0 is missing.
I tried pluging my model into their original source code and same thing. My model is an fbx from blender and has a texture. This is the function that throws the error
GraphicsDevice.DrawInstancedPrimitives(
PrimitiveType.TriangleList,
0, 0,
meshPart.NumVertices,
meshPart.StartIndex,
meshPart.PrimitiveCount,
instances.Length
);
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