Prediction happening on (sending) client side

Posted by Daniel on Game Development See other posts from Game Development or by Daniel
Published on 2012-11-01T03:45:06Z Indexed on 2012/11/01 5:17 UTC
Read the original article Hit count: 231

Filed under:

This seems like a simple enough concept, but I haven't seen this implemented anywhere yet.

Assuming that the server just forwards and verifies data...

I'm using mouse-based movement, so it's not too difficult to predict the location of the player 150ms from when the event is sent. I'm thinking it is more accurate than using old data and older data on the receiving clients' side.

The question I have, is why can I not find any examples of this? Is there something fundamentally wrong with this that I cannot find anyone implementing or talking about implementing this.

© Game Development or respective owner

Related posts about multiplayer