Prediction happening on (sending) client side
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Daniel
on Game Development
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Published on 2012-11-01T03:45:06Z
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2012/11/01
5:17 UTC
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multiplayer
This seems like a simple enough concept, but I haven't seen this implemented anywhere yet.
Assuming that the server just forwards and verifies data...
I'm using mouse-based movement, so it's not too difficult to predict the location of the player 150ms from when the event is sent. I'm thinking it is more accurate than using old data and older data on the receiving clients' side.
The question I have, is why can I not find any examples of this? Is there something fundamentally wrong with this that I cannot find anyone implementing or talking about implementing this.
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