Drawing order in XNA
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marc wellman
on Game Development
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Published on 2012-11-02T14:02:43Z
Indexed on
2012/11/02
17:33 UTC
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When manually setting the drawing order of game components by setting
int DrawableGameComponent.DrawOrder
can one use any integer numbers as long an order is defined like
- component1 => drawing order: 2
- component2 => drawing order: 5
- component3 => drawing order: 10
- component4 => drawing order: 323
or do these integers have to be consecutive and starting with zero like
- component1 => drawing order: 0
- component2 => drawing order: 1
- component3 => drawing order: 2
- component4 => drawing order: 3
?
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