Why does my model render differently than its preview?

Posted by Raven Dreamer on Game Development See other posts from Game Development or by Raven Dreamer
Published on 2012-11-02T00:32:33Z Indexed on 2012/11/02 11:20 UTC
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I've been importing .fbx files that I made with 3DS Max 2012 into Unity, and it's quite neat to see my models running around in game. However, I can't help but notice that the models, as they're rendered in game, vary substantially from what they look like in the preview (and also what they looked like in 3DS Max).

Observe: enter image description here

           In-Game                   Unity Preview            3DS Max

My gut tells me that I'm not setting up Unity's lighting system properly. What, then, do I need to do, to either my scene or my model, in order to get the left-most picture to look like the middle one?

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