Torque2D, Class vs Datablock
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Max Kielland
on Game Development
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Published on 2012-11-04T13:37:40Z
Indexed on
2012/11/04
17:17 UTC
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I'm scripting my first game with Torque2D and have not fully understood the difference between "Class" and Datablock
.
To me it seems like Datablock
is similar to a struct in C/C++ or a Record in Pascal. If I create Datablocks
with new, are they instantiated in the same way as a "Class"?
I have a large TileMap
and need to attach some information to each Tile. I was thinking to use a Datablock
, as a struct, to attach this information to the tile's CustomData
property.
The two questions are: What is a Datablock
and should I use a Datablock
or a "Class" for this tile information?
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