Blender multiple animations and Collada export

Posted by Morgan Bengtsson on Game Development See other posts from Game Development or by Morgan Bengtsson
Published on 2012-11-05T22:21:20Z Indexed on 2012/11/05 23:19 UTC
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Say I have a simple mesh in Blender, with two keyframes, like so:

Left right keyframe 1 Left right keyframe 2

Then, another animation for the same mesh, also with two keyframes:

Up down keyframe 1 Up down keyframe 2

Theese animations worke fine in Blender and I can switch between them in the Dopesheet, where they are called "actions":

Dopesheet

The problem arises, when i try to export this to the Collada format, for use in my game engine. The only animation/action that seems to be carried over, is the one currently associated to the mesh. Is it possible to export multiple animations/actions for the same mesh, to the Collada format?

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