Is it possible to use a spherical collision component in UDK?

Posted by Almo on Game Development See other posts from Game Development or by Almo
Published on 2012-11-05T15:14:02Z Indexed on 2012/11/05 17:20 UTC
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I have an object in UDK, which has a SkeletalMesh. At certain times in the game, I want this object to continue rendering the SkeletalMesh, but I'd like it to use spherical collision temporarily.

After reading a bunch about PrimitiveComponents, my understanding is that UDK supports cylindrical and box-like collision, but not spherical without using a static mesh.

But it seems an attached static mesh will render, since it has no bHidden attribute. There must be a way to do this, but I don't know UDK well enough yet to understand all the pitfalls.

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