XNA + Windows Forms: How make them work together without making the trick of the custom GraphicsDeviceControl?
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Renann
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Published on 2012-11-05T00:44:33Z
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2012/11/05
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What I've found is a solution where you have to code a custom GraphicsDeviceControl to put inside the form (the well known tutorial from the APPHub), but that's not what I'm searching for.
I would like to say that before start to right my question here, I "googled" a lot and I saw some questions here, but I couldn't find what I'm looking for.
I would like to have the Draw/Update loops completly managed by XNAFrameWork (with XNA project and so), and not by a custom component.
I hope you understand what I asked.
Thanks in advance.
Edit
What's the most important thing for me and wasn't shown in the tutorial of APPHub is: where I have to put the input handling? That's one the problems that wasn't covered by the tutorial.
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