Player Movement DirectX
Posted
by
SullY
on Game Development
See other posts from Game Development
or by SullY
Published on 2012-11-06T19:04:30Z
Indexed on
2012/11/06
23:21 UTC
Read the original article
Hit count: 244
I'm reading on a Book that's about Gamedevelopment with C++ and DirectX 9.
There is something that interrests me: It says that playermovements are increasing with the power of the CPU. Becouse a faster CPU will move the player with every frame ( better CPU = better FPS ) To bypass it, it says you have just to multiplicate time*movementfactor .
I'd like to know is there an another way to bypass it ?
© Game Development or respective owner