GPU optimization question: pre-computed or procedural?
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Jay
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Published on 2012-11-07T15:37:49Z
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2012/11/07
17:19 UTC
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shaders
|optimization
Good morning, I'm learning shader program and need some general direction.
I want to add noise to my laser beam (like this). Which is the best way to handle it?
I could pre-compute an image and pass it to the shader. I could then use the image to change the opacity and easily animate the smoke by changing the offset of the texture lookup.
I could also generate noise in the shader and do the same thing the texture was used for.
Is it generally better to avoid I/O to the graphics card or the opposite?
Thanks!
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