C# XNA Make rendered screen a texture2d
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redcodefinal
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Published on 2012-11-08T07:31:59Z
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2012/11/08
11:24 UTC
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XNA
I am working on a cool little city generator which makes cities in the isometric perspective. However, a problem arose where if the grid size was over a certain limit it would have awful lag. I found the main problem to be in the draw method. So I took the precautionary step of rendering only items that were onscreen. This fixed the lag but, not by much.
The idea I have is to render the frame once and take a snapshot. Then, display that as a texture2d on screen. This way I don't have to render 1,000,000 objects every frame since they don't change anyways.
TL;DR - I want to
- Take a snapshot of an already rendered frame
- Turn it into a Texture2D
- Render that to the screen instead of all the objects.
Any help appreciated.
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