How do I use Content.Load() with raw XML files?
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xnanewb
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Published on 2012-11-08T07:52:46Z
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2012/11/08
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I'm using the Content.Load() mechanism to load core game definitions from XML files. It works fine, though some definitions should be editable/moddable by the players. Since the content pipeline compiles everything into xnb files, that doesn't work for now.
I've seen that the inbuild XNA Song content processor does create 2 files. 1 xnb file which contains meta data for the song and 1 wma file which contains the actual data. I've tried to rebuild that mechanism (so that the second file is the actual xml file), but for some reason I can't use the namespace which contains the IntermediateSerializer
class to load the xml (obviously the namespace is only available in a content project?).
How can I deploy raw, editable xml files and load them with Content.Load()?
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