andengine - how to make the game wait for an animation to finish?
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petervaz
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Published on 2012-11-09T17:58:40Z
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2012/11/09
23:27 UTC
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I'm teaching myself andengine while trying to make a match-3 puzzle, so far I have a grid of gems that I populate and can move then around. Matching gems and new gems falling is working already. My problem is that the game keeps flowing while animations runs. How can I make the flow suspend until movement is done?
I use entity modifiers for the gems animations. MoveYModifier
for the fall and PathModifier
for the swap.
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