andengine - how to make the game wait for an animation to finish?
- by petervaz
I'm teaching myself andengine while trying to make a match-3 puzzle, so far I have a grid of gems that I populate and can move then around. Matching gems and new gems falling is working already. My problem is that the game keeps flowing while animations runs. How can I make the flow suspend until movement is done?
I use entity modifiers for the gems animations. MoveYModifier for the fall and PathModifier for the swap.