Techniques to prevent non-official clients in network gaming?

Posted by UpTheCreek on Game Development See other posts from Game Development or by UpTheCreek
Published on 2012-11-09T12:20:49Z Indexed on 2012/11/09 17:22 UTC
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In multi-player network games, what techniques exist to try to ensure that users are connecting with the official client application, and not some hacked client app?

I realise there is probably no sure-fire way to do this, but rather I'm interested in techniques that can be employed to mitigate the problem.

I'm especially interested in any techniques that can be used for web based games, but I imagine most can be applied generally.

Thank you!

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