Advice on how to build html5 basic tile game (multi player, cross device)
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Eric
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Published on 2012-11-12T22:02:21Z
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2012/11/12
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I just read http://buildnewgames.com/real-time-multiplayer/ which explains the fundamentals and bets practices to build a massive real time multiplayer html5 game. My question is however given the “simplicity” of the game I need to build (simple kind of scratch game where you find or not something behind a tile), do I really need complex tools (canvas or node.js for example) ?
The game
The gamestakes place with a picture of our office as a background (tilemap). For HR purpose, we wish to create the following game fore employees: each day they can come to the website and click on a certain number of tiles (3 max per day) and find behind it motivation advice and interesting facts about the company.
The constraints and rules
- the screen is divided into isometric 2D square tiles. There are basically an image (photograph of our office)
- number of tiles on the screen game: about 10,000 to much more (with scroll , see below)
- the players can scroll in 4 directions
- there are only 2 types of tiles: already open and closed
- player can open tiles that have not been yet open by other players
- there is no path for players : any player can click on any tile on the screen at any moment (if it’s not already done by another player)
- 2 players can’t be on the same tile at the same moment (or if they can, I’ll have to manage to see which one clicked on it first)
- only one type of player (all with similar roles), no weapon, no internal score… very simple game.
- no complex physics (collision only occurs if 2 players are on the same tile)
The target I need to achieve:
- cross device, cross browsers
- high performance reaction (subsecond reactions)
- average nb of players per hour: up to 10K players per hour (quite high indeed but it’s because we aim at proving our case for the game to our business unit)
So what I would like to know:
- 2D Tiled map: Do I need tiledmapeditor or can I enable me split the screen like here ?
- should I use canvas or plain html/css could be sufficient for my need?
- do I need a game engine/framework such as melon.js or crafty./js ? (even if the game play is extremely basic, I do need mouse and touché device support, mouse emulations on touch devices…) or ca I easily/quickly do it without?
- for my constraints and targets, should I use CPU acceleration ?
- for my constraints and targets, should I use web workers ?
- for the database, for a massively real time game should I avoid to put the current locations of player in MySQL as i feel it might slow me down. What kind of DB should I implement ?
Thanks for your help !
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