General approach to isometrics
Posted
by
MrThys
on Game Development
See other posts from Game Development
or by MrThys
Published on 2012-11-09T13:54:57Z
Indexed on
2012/11/12
11:22 UTC
Read the original article
Hit count: 506
I am currently discovering the world of isometrics, now I found out there are two approaches to creating the tilemap;
Just create 2:1 ratio tile-images and draw those.
Creating squares and transforming them to the 2:1 ratio. What is the general approach on developing an isometric game?
Now I was wondering a few things;
- How do more known games like AOE1/2 do this?
- What are the pros/cons of both methods?
- Which method is preferred to be used in this day and age?
Edit added more general question
© Game Development or respective owner