General approach to isometrics
- by MrThys
I am currently discovering the world of isometrics, now I found out there are two approaches to creating the tilemap;
Just create 2:1 ratio tile-images and draw those.
Creating squares and transforming them to the 2:1 ratio. What is the general approach on developing an isometric game?
Now I was wondering a few things;
How do more known games like AOE1/2 do this?
What are the pros/cons of both methods?
Which method is preferred to be used in this day and age?
Edit added more general question