How do I calculate opposite of a vector, add some slack
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Jason94
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Published on 2012-11-13T09:32:31Z
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2012/11/13
11:23 UTC
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How can i calulate a valid range (RED) for my object's (BLACK) traveling direction (GREEN). The green is a Vector2 where x and y range is -1 to 1.
What I'm trying to do here is to create rocket fuel burn effekt. So what i got is
- rocket speed (float)
- rocket direction (Vector2 x = [-1, 1], y = [-1, 1])
I may think that rocket speed does not matter as fuel burn effect (particle) is created on position with its own speed.
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